Techno Textures
Don’t we all know that moment when suddenly the lights go on in a club we’ve been stuck in for the last five to fifteen hours – dancing, smoking and drinking in the dark – and all of a sudden the magic is gone and we find ourselves in some stinking cellar with a bunch of pale, tired, sweaty, drunk (or worse) people? Clubs are spaces made for darkness with their sparse, flashing lighting, smoke effects and thundering sound.
So when IVAAIU architects were commissioned to design a small new space for techno music, the “Vurt” in Mapo, a city quarter of Seoul, they aimed for an “optimal minimum”. This means that they removed more from the space – a low, dark cellar under an office building – than they’ve added. All partition walls are gone, turning the cellar into a vast open hall with slender, raw concrete columns. To increase the impression of openness they’ve added an even narrower, more claustrophobic space just in front of the entrance door: a dark and minimal tunnel, which leads down from the street and, after a sharp turn, into the club.
All photos: Limso. Photos and drawings courtesy of IVAAIU City Planning.
“Techno music has sensitive textures that need to be delivered correctly”, say the architects, so they have reduced materials in the club to three: walls and columns are of concrete, the floor of wood and all hanging structures are made of steel. The lighting concept keeps space as dark as possible to maintain the magic and to make the guests concentrate on the music. To enhance this, the light reacts to the music, growing slightly lighter and darker again or suddenly bursting into flashing stroboscope sequences. It is definitely a space designed for raving enthusiasm – just be sure to make your way back through that tunnel to the surface before the lights go back on. I (fh)
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